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Voodoo Alchemist Environment - 3D

This is a project we have been given over summer.
Originally this was going to be an outdoors environment but after UE4 crashed on my PC over summer, and corrupted my file I started over with a new idea. Basement/closet Voodoo Alchemist with lots of secrets. I box modeled most of the basic game level assets and put a few into zbrush for more detail.
This was really fun to do as I adore adding little bits to it, all the little details and things that make up this strange narrative in the level really made it for me.
Anyway, its all in Unreal Engine now!

Voodoo Alchemist Level

Silhouettes of possible characters.

Silhouettes of possible characters.

First doodles of character to help me develop ideas.

First doodles of character to help me develop ideas.

10 minute doodles of little ideas. I wanted to create an outdoor voodoo/alchemist ritual circle in a tree / forest.

10 minute doodles of little ideas. I wanted to create an outdoor voodoo/alchemist ritual circle in a tree / forest.

Test in UE4 for Landscape

Test in UE4 for Landscape

Test in UE4 using the Starter pack grass texture as a place holder.  - this world crashed and is now lost

Test in UE4 using the Starter pack grass texture as a place holder. - this world crashed and is now lost

Tree's made in Speed tree and added to landscape to create a dark forest. Light given blue tint.

Tree's made in Speed tree and added to landscape to create a dark forest. Light given blue tint.

Atmospheric fog added with blue hue.

Atmospheric fog added with blue hue.

Rays of light added with bush place holders from the sample pack. My own bushes to be made in Speed tree.

Rays of light added with bush place holders from the sample pack. My own bushes to be made in Speed tree.

Stump is going to be an alter!

Stump is going to be an alter!

the level was then changed to a basement setting! so i mocked it up as a whitebox in 3ds max

the level was then changed to a basement setting! so i mocked it up as a whitebox in 3ds max