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'The Hollow' Level Development post

This is the level I am creating for my final year project at Plymouth College of Art. Its an environment based in fantasy Scotland, artwork within the cave walls will follow Celtic and Pagan ideals, rituals and props to be added in for more variety. This is a 1st person recreation/revamp on the mystic cave level I created last year. I had a lot of feedback stating it would be really great if you could actually explore it yourself. So, all new assets were created, and a new level was born.
(Water is Unreal Engines Water Planes).
Everything else has been modelled by myself using 3DS Max and Zbrush, textured in Substance painter 2 or Photoshop. Various Textures created by myself using Substance Designer. Concept art at the bottom, along with Substance Designer Textures. Project to be updated as I work on the level more.
This has been created in Unreal Engine 4.

cover image (beauty shot)

cover image (beauty shot)

cover image (beauty shot)

cover image (beauty shot)

evil magic! (beauty shot)

evil magic! (beauty shot)

Rocks modelled in Zbrush and textured using Substance designer and Painter. This is a In Engine Test.

Rocks modelled in Zbrush and textured using Substance designer and Painter. This is a In Engine Test.

Asset Tests in Engine - Emissive crystals and Mushrooms. Rocks modelled in Zbrush. Everything Textured in Substance painter 2.

Asset Tests in Engine - Emissive crystals and Mushrooms. Rocks modelled in Zbrush. Everything Textured in Substance painter 2.

In Engine Test of Wooden stakes created in 3ds max. Textured in Substance Painter 2.

In Engine Test of Wooden stakes created in 3ds max. Textured in Substance Painter 2.

In Engine Test of Wooden stakes and planks created in 3ds max. Textured in Substance Painter 2.

In Engine Test of Wooden stakes and planks created in 3ds max. Textured in Substance Painter 2.

In Engine Test of Wooden stakes and planks created in 3ds max. Textured in Substance Painter 2.

In Engine Test of Wooden stakes and planks created in 3ds max. Textured in Substance Painter 2.

Asset Tests in Engine - Rock cave structures.

Asset Tests in Engine - Rock cave structures.

Testing lighting in new cave Entrance.

Testing lighting in new cave Entrance.

Landscape built and painted

Landscape built and painted

Landscape built and painted

Landscape built and painted

Small ruins in the distance to represent a ritual circle.

Small ruins in the distance to represent a ritual circle.

Grass and flowers added

Grass and flowers added

Cave Entrance now has ferns and the lighting has been fixed. Atmospheric fog added the deeper you go.

Cave Entrance now has ferns and the lighting has been fixed. Atmospheric fog added the deeper you go.

Mushrooms added in various spots to light the cave up

Mushrooms added in various spots to light the cave up

Mushrooms added in various spots to light the cave up

Mushrooms added in various spots to light the cave up

Pink Mushrooms also placed in the level

Pink Mushrooms also placed in the level

Little details added like warped planks and platforms, displaying previous inhabitants of the cave

Little details added like warped planks and platforms, displaying previous inhabitants of the cave

Magic platform created in new room. Light shafts added, particle effects made for glow worms.

Magic platform created in new room. Light shafts added, particle effects made for glow worms.

Bridge across dangerous water created.

Bridge across dangerous water created.

Platforms made in large space for habitation.

Platforms made in large space for habitation.

Crystals of new colour added for extra vibrance

Crystals of new colour added for extra vibrance

Clusters created, these light the path for the player.

Clusters created, these light the path for the player.

Foliage introduced into magic room.

Foliage introduced into magic room.

Another view of the platform.

Another view of the platform.

Candles modelled and added into the level

Candles modelled and added into the level

Cobwebs added too.

Cobwebs added too.

Coal, logs and fire pits introduced.

Coal, logs and fire pits introduced.

God Rays added in to add effect and lighting

God Rays added in to add effect and lighting

Shots of tunnels

Shots of tunnels

original lighting

original lighting

New lighting!

New lighting!

Skulls added with other props

Skulls added with other props

shields!

shields!

decals added

decals added

decals added

decals added

decals added

decals added

decals added

decals added

decals added

decals added

decals added

decals added

decals added

decals added

decals added

decals added

decals added

decals added

more props added based from to do list in concept art

more props added based from to do list in concept art

more props added based from to do list in concept art

more props added based from to do list in concept art

more props added based from to do list in concept art

more props added based from to do list in concept art

more props added based from to do list in concept art

more props added based from to do list in concept art

demon ritual added with emissive light, new particle emitters made to work with this.

demon ritual added with emissive light, new particle emitters made to work with this.

tainted pathway being made

tainted pathway being made

new bridge added on the other side of the platform to reach new area 'tainted area'

new bridge added on the other side of the platform to reach new area 'tainted area'

evil magic! New particle effects added

evil magic! New particle effects added